﻿using Engine;
using Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SAGhoul.Blocks
{
    public class BurntmeatBlock : FoodBlock
    {
        public BurntmeatBlock()
        : base("Models/Meat", Matrix.Identity, new Color(0, 0, 0), 65)
        {
        }
    }
}
